What’s Your Status ?

Hopefully none of the ones below ! Take a peek at the game’s status ailments, and get familiarized with them Trainers ! Knowledge is power, after all !


Remember Trainers, there’s two kinds of statuses, and your Enigmon CAN be affected by two at a time ! One Primary and one Secondary. Primary Status Ailments typically have a harsher impact during battle, and some can even last the entire fight !

Burned -

- Loses 1/16th of max HP per turn.

- Attack reduced by 50%

Poisoned -

- Loses 1/16th of max HP per turn.

- Sp. Attack reduced by 50%

Enraged -

- Increases Attack by 25%

- All moves used while under the effects of Enraged will deal 1/16th

recoil damage back to the user.

- 25% chance for the user to ignore commands and act on its' own.

Confused -

- The Enigmon has 50% chance of attacking itself for 3 turns.

Primary Statuses


Secondary Statuses

Attracted -

- 50% chance to not attack if the opponent is of the opposite gender.

Asleep -

- The Enigmon remains asleep for 2 turns, and is unable to attack.

Paralyzed -

- 25% chance to be unable to attack every turn.

- Speed reduced by 50%

Frozen -

- Completely unable to attack for 3 turns, can be thawed out by using a

Fire-Type move.

- Defense reduced by 50% until thawed.

Secondary Status Ailments may last for a shorter period of time, and can cause some problematic effects that can impact the battle in significant ways. These can force your opponent to make decisions that put them at a disadvantage, so use them to devastating effect !

Stunned -

- Prevents the opposing from attacking for 1 turn.

- Cannot occur multiple times in a row.

Terrified -

- Prevents the opponent from attacking first, reducing attack priority.

- Lasts 3 turns.

- Sp. Defense reduced by 50% for 3 turns.