What’s Your Status ?
Hopefully none of the ones below ! Take a peek at the game’s status ailments, and get familiarized with them Trainers ! Knowledge is power, after all !
Remember Trainers, there’s two kinds of statuses, and your Enigmon CAN be affected by two at a time ! One Primary and one Secondary. Primary Status Ailments typically have a harsher impact during battle, and some can even last the entire fight !
Burned -
- Loses 1/16th of max HP per turn.
- Attack reduced by 50%
Poisoned -
- Loses 1/16th of max HP per turn.
- Sp. Attack reduced by 50%
Enraged -
- Increases Attack by 25%
- All moves used while under the effects of Enraged will deal 1/16th
recoil damage back to the user.
- 25% chance for the user to ignore commands and act on its' own.
Confused -
- The Enigmon has 50% chance of attacking itself for 3 turns.
Primary Statuses
Secondary Statuses
Attracted -
- 50% chance to not attack if the opponent is of the opposite gender.
Asleep -
- The Enigmon remains asleep for 2 turns, and is unable to attack.
Paralyzed -
- 25% chance to be unable to attack every turn.
- Speed reduced by 50%
Frozen -
- Completely unable to attack for 3 turns, can be thawed out by using a
Fire-Type move.
- Defense reduced by 50% until thawed.
Secondary Status Ailments may last for a shorter period of time, and can cause some problematic effects that can impact the battle in significant ways. These can force your opponent to make decisions that put them at a disadvantage, so use them to devastating effect !
Stunned -
- Prevents the opposing from attacking for 1 turn.
- Cannot occur multiple times in a row.
Terrified -
- Prevents the opponent from attacking first, reducing attack priority.
- Lasts 3 turns.
- Sp. Defense reduced by 50% for 3 turns.